Section 1: Info Section 2: Zombies Section 3: Demons Section 4: Bosses Section 5: Explanation of in-fighting ====================================================================================== Section 1: Info This document contains information on each enemy's health, damage and "rank" (more on that later). Currently there's a few things missing however: - BFG damage calculation (for Saboath) - Vagary's spiked ball damage - Clarity on some of the zombies ====================================================================================== Section 2: Zombies Zombie (Bernie): Health: 150 Melee Damage: ??? Rank: 0 -------------------------------------------------------------------------------------- Generic Zombies: Health: 80 Melee Damage: 15 Rank: 0 -------------------------------------------------------------------------------------- Jumpsuit Zombie: Health: 100 Melee Damage: 80? Rank: 0 -------------------------------------------------------------------------------------- Maintainance Zombie: Health: 50 Melee Damage: 80? Rank: 0 -------------------------------------------------------------------------------------- Morgue Zombie: Health: 100 Melee Damage: 80? Rank: 0 -------------------------------------------------------------------------------------- Zombie (Sawyer): Health: 250 Chainsaw Damage: 1 per tick? Rank: 0 -------------------------------------------------------------------------------------- Fat Zombie: Health: 100 Melee Damage: 20 Rank: 0 -------------------------------------------------------------------------------------- Commando: Health: 170 Melee Damage: 12 Rank: 1 -------------------------------------------------------------------------------------- Commando w/Chaingun: Health: 225 Projectile Damage: 3 per bullet Rank: 1 -------------------------------------------------------------------------------------- Zsec w/Machine Gun: Health: 90 Projectile Damage: 3 (per bullet) Rank: 1 -------------------------------------------------------------------------------------- Zsec w/Pistol: Health: 55 Projectile Damage: 4 Rank: 1 -------------------------------------------------------------------------------------- Zsec w/Sheild: Health: 110 Projectile Damage: 6 Rank: 1 -------------------------------------------------------------------------------------- Zsec w/Shotgun: Health: 90 Projectile Damage: 3 per pellet? Rank: 1 ====================================================================================== Section 3: Demons Arch-Vile: Health: 425 Melee Damage: 12 Projectile Damage (Fire wall): 20 Rank: 2 -------------------------------------------------------------------------------------- Cherub: Health: 50 Melee Damage: 5 Leap Attack Damage: 12 Rank: 1 -------------------------------------------------------------------------------------- Hell Knight: Health: 900 Melee Damage (Claw): 25 Melee Damage (Bite): 30 Projectile Damage: 30 Projectile Splash Damage: 45 (weird) Rank: 2 -------------------------------------------------------------------------------------- Imp: Health: 130 Melee Damage: 8 Leap Attack Damage: 8 Projectile Damage: 12 Projectile Splash Damage: 5 Rank: 1 -------------------------------------------------------------------------------------- Maggot: Health: 80 Melee Damage: 6 Leap Attack Damage: 16 Rank: 1 -------------------------------------------------------------------------------------- Mancubus: Health: 1000 Melee Damage: 40 Projectile Damage: 20 Projectile Splash Damage: 20 Rank: 2 -------------------------------------------------------------------------------------- Pinky: Health: 220 Melee Damage: 10 Rank: 1 -------------------------------------------------------------------------------------- Revenant: Health: 272 Melee Damage: 16 Projectile Damage: 10 Projectile Splash Damage: 10 Rank: 2 -------------------------------------------------------------------------------------- Tick: Health: 20 Melee Damage: 8? Leap Attack Damage: 12? Rank: 1 -------------------------------------------------------------------------------------- Trite: Health: 20 Melee Damage: 8 Leap Attack Damage: 12 Rank: 1 -------------------------------------------------------------------------------------- Wraith: Health: 130 Melee Damage: 8 Rank: 1 -------------------------------------------------------------------------------------- Cacodemon: Health: 200 Melee Damage: 20 Projectile Damage: 12 Projectile Splash Damage: 5 Rank: 2 -------------------------------------------------------------------------------------- Lost Soul: Health: 20 Melee Damage: 12 Rank: 0 Projectile Damage: 3 per pellet? Rank: 1 ====================================================================================== Section 4: Bosses Cyberdemon: Health: 4000 (Can only be damaged with the soulcube) Melee Damage: 400 Projectile Damage: 40 Projectile Splash Damage: 40 Rank: 3 -------------------------------------------------------------------------------------- Guardian: Health: 800 Melee Damage: 30 Projectile Damage: 20 Projectile Splash Damage: 20 Rank: 2 -------------------------------------------------------------------------------------- Saboath: Health: 1750 Melee Damage: 40 Projectile Damage: ??? Rank: 2 -------------------------------------------------------------------------------------- Vagary: Health: 1300 Melee Damage: 12 Projectile Damage (debris): 10 Projectile damage (spike balls): Rank: 2 ====================================================================================== Section 5: In-Fighting Id Software says: "Monsters only fight back when attacked by members of it's own team when its rank is greater than or equal to the attacker's rank. A rank of 0 will never fight back." So, according to this, a hell knight and revenant should have no problem fighting it out. However, my own tests have concluded that this is partially untrue. Monsters will NOT fight those of equal rank. Currently, monsters only appear to fight with those of a lower rank. So a hell knight will have no problem beating down a lost soul. Cyberdemons have the highest rank and will fight with anything. Possible explanations: 1. The game is bugged. 2. The info provided by id is inaccurate. 3. I made some kind of mistake